Roundtable Staff Objectives

Roundtables are a form of commissioner service and supplemental training for volunteers at all levels. The objective of roundtables is to give leaders program ideas; information on policy, events, and training opportunities; and an opportunity to share experiences and enjoy fun and fellowship with other Scouting leaders. The roundtable commissioner and staff demonstrate elements of a model meeting that leaders may use as a pattern for their own meetings. The roundtable experience will inspire, motivate, and enable unit leaders to provide a stronger program for their Tiger Cubs, Cub Scouts, Webelos and Boy Scouts.

Meeting Times:

Monthly from September to May

The First Thursday night of the month

7 PM - 8 PM

Saint Luke’s United Methodist Church, Danville VA

If you are a Scouting Unit in the Dan River/Halifax Area and would like to add an event to the calendar, please send details to me in an email. You can email me by clicking HERE

Dan River District Calendar (There is more stuff below calendar)

Click event for more details

Click Here for Larger Calendar Page

Commissioners Corner Pages

Summit Shakedown 2012

Thursday, January 5, 2012

January Roundtable

                January

      11th OA Chapter Meeting
      19th District Committee Meeting
      20th Winter Camporee (Special Announcements)

            February

      2nd Roundtable Boy
      8th OA Chapter Meeting
      23rd District Committee Meeting


Commissioners Activity (5 Minutes)

Doctor!

Arm-Sling Relay Game
Patrols line up on the starting line with one scout playing patient about 30 feet away. The patient needs to get his arm bound in a sling.

On start signal, first scout in patrol runs to patient and uses his neckerchief to bind arm in sling. When the referee sees that the sling is correct, he signals the rescuing scout to remove the sling.

The victim runs back to tag the next patrol member while the rescuing scout becomes the victim.

If this is run as a race, know what the largest patrol size is and all patrols need to rescue that number of victims - some will go twice.



Commissioners Joke (5 Minutes)

Blind Pilots Joke
Two men dressed in pilots' uniforms walk up the aisle of the aircraft. Both are wearing dark glasses, one is using a guide dog, and the other is tapping his way along the aisle with a cane.

Nervous laughter spreads through the cabin, but the men enter the cockpit the door closes, and the engines start up. The passengers begin glancing nervously around, searching for some kind of a sign that this is just a little practical joke. None is forthcoming.

The plane moves faster and faster down the runway, and the people sitting in the window seats realize they're headed straight for the water at the edge of the airport property. Just as it begins to look as though the plane will plow straight into the water, panicked screams fill the cabin.

At that moment, the plane lifts smoothly into the air. The passengers relax and laugh a little sheepishly, and soon all retreat into their magazines and books, secure in the knowledge that the plane is in good hands.

Meanwhile, in the cockpit, one of the blind pilots turns to the other and
says, 'You know, Bob, one of these days, they're gonna scream too late and we're all gonna die' !!

Commissioners Merit Badge: Chess

Requirements for the Chess merit badge:

1.       Discuss with your merit badge counselor the history of the game of chess. Explain why it is considered a game of planning and strategy.

2.       Discuss with your merit badge counselor the following:

a.       The benefits of playing chess, including developing critical thinking skills, concentration skills, and decision-making skills, and how these skills can help you in other areas of your life

b.       Sportsmanship and chess etiquette

3.       Demonstrate to your counselor that you know each of the following. Then, using Scouting's Teaching EDGE, teach the following to a Scout who does not know how to play chess:

a.       The name of each chess piece

b.       How to set up a chessboard

c.        How each chess piece moves, including castling and en passant captures

4.       Do the following:

a.       Demonstrate scorekeeping using the algebraic system of chess notation.

b.       Discuss the differences between the opening, the middle game, and the endgame.

c.        Explain four opening principles.

d.       Explain the four rules for castling.

e.        On a chessboard, demonstrate a "scholar's mate" and a "fool's mate."

f.        Demonstrate on a chessboard four ways a chess game can end in a draw.

5.       Do the following:

a.       Explain four of the following elements of chess strategy: exploiting weaknesses, force, king safety, pawn structure, space, tempo, time.

b.       Explain any five of these chess tactics: clearance sacrifice, decoy, discovered attack, double attack, fork, interposing, overloading, overprotecting, pin, remove the defender, skewer, zwischenzug.

c.        Set up a chessboard with the white king on e1, the white rooks on a1 and h1, and the black king on e5. With White to move first, demonstrate how to force checkmate on the black king.

d.       Set up and solve five direct-mate problems provided by your merit badge counselor.

6.       Do ONE of the following:

a.       Play at least three games of chess with other Scouts and/or your merit badge counselor. Replay the games from your score sheets and discuss with your counselor how you might have played each game differently.

b.       Play in a scholastic (youth) chess tournament and use your score sheets from that tournament to replay your games with your merit badge counselor. Discuss with your counselor how you might have played each game differently.

c.        Organize and run a chess tournament with at least four players, plus you. Have each competitor play at least two games.

 

Commissioners Guest (15 minutes)

      Bill Stanfield (Trail First Aid)


Download PowerPoint on First Aid >>HERE<<

Commissioners Minute (7:55)

Commissioners Minute

Here are 10 tips to improve how you relate to other people.
1.       Smile at people - it takes sixty-five muscles to frown, only fifteen to smile
2.       Call people by name - to do that, you need to learn their name
3.       Speak to people - take a chance and approach someone new
4.       Be friendly - if you would have friends, be one
5.       Be cordial - speak and act as if everything that you do is a real pleasure
6.       Be interested in people - find out what makes them tick
7.       Be generous with praise - stingy with criticism.
8.       Be considerate of the feelings of others - think what impact your words will have before you speak them
9.       Be thoughtful of the opinions of others - there are three sides to a controversy; yours, the other person's, and the right one.
10.    Be ready to serve - helping someone strengthens that bond of friendship.     

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